Frequently Asked Questions

1 How can an Alternate Reality Game (ARG) like the Tender app effectively launch a new product or build brand awareness?

The Tender app ARG built anticipation for Vampire: The Masquerade-Bloodlines 2 by engaging players globally in solving puzzles and chasing leads. This immersive experience culminated in a live reveal at GDC, where the app was exposed as a ruse for the game's universe. This approach generated significant fan engagement and mystery leading up to the product announcement.

2 What elements were incorporated into the live event to create an immersive experience for the Bloodlines 2 launch?

The live event transformed Folsom Street Foundry into "Tender HQ" with a thematic environment. Guests were immersed through sensory experiences, thematic food stations, a secret laboratory, and interactive puzzles. The evening culminated in a theatrical event featuring live actors who revealed the game's premise.

3 How did the Bloodlines 2 launch integrate online and offline experiences to engage a wider audience?

The launch integrated online and offline elements by having players at home interact with live players streamed from body and hidden cameras via Twitch and the Tender app. This allowed a global audience to participate in the ARG and witness the live event's unfolding. This approach extended the reach beyond physical attendees and deepened fan engagement.

4 What was the core creative strategy behind the Paradox Interactive Bloodlines 2 launch event?

The core creative strategy involved building a multi-layered Alternate Reality Game (ARG) around a fake "Tender app" to gather a community of "prey" for the game's vampire theme. This culminated in an interactive theatrical live event that revealed the game, immersing participants directly into its narrative world. The entire experience was designed to be bold and original.